#Morphing
Doug,
I've been messing around with morphing using a combination of Topas and
3-DS. I've uploaded an example which was done at 24 bit then TGAFLI'd down
to 8 bit . My method is quite tedious and involves multiple rotoscope
passes and manual touch-up as well as mesh editing. At the resolutions you
proposed this would take forever to render and require gigabyte storage
capacities. Just thought I'd cheer you up.
Bruce