RENDERING 486/66DX2
05-Oct-92 05:17:33
Sb: #24214-RENDERING 486/66DX2
Fm: Craig Sharp [Mem TM] 73417,2320
To: PhilD [ADESK] 71650,2154
Phil:
I'm not sure I understand… QEMM makes memory available to applications in
either expanded or extended memory format as they request. If you don't use
QEMM to load anything high, thereby increasing base ram available, then the
only performance enhancement that should be available is due to the way
that 3DS is accessing memory. If you don't load himem.sys (with DOS 5.0)
then 3DS (pharlap) is managing the memory. What you're saying is that QEMM
is better at managing memory than 3DS?
Well, you learn something new every day (thank god…) and so, I guess I
will try it out to see if I'm getting senile too! <g>.
I thought that Gary meant that 3DS couldn't access extended memory properly
without a memory manager and that wasn't the case… he doesn't care about
hardware anyway <grin>…
C#