#RENDERING 486/66DX2
06-Oct-92 17:29:26
Sb: #24289-#RENDERING 486/66DX2
Fm: Craig Sharp [Mem TM] 73417,2320
To: CSA/CA 76077,2774
Kevin:
Like I said, other drivers… maybe they are all loading drivers for their
controllers, etc? It could also be that the difference may start to show up
when you are using ALOT of memory (which Autodesk probably has gobs of…).
I can imagine that expanded memory is better for 3DS when you have 32 megs
of ram or so… but I can't stand it anymore, I'm going to go try this
out…
It seems a bit funny to me… did you try it with HIMEM.SYS AND EMM386.EXE
converting ALL of the memory to expanded? (What I'm going to do… you
could save me some time <grin>)?
C#