#CEL as palette
Nope, can't be. Impossible. I mean, it's a building wall, and that means
it would be taking up over 80% of all the faces in my file and I KNOW that
that is not the case.
I also tried the load palette from CEL deal with the BRNBRICK.CEL on the
CDROM, then I tried it from our other copy of 3DS, then I reinstalled 3DS
and tried it again, and no luck.
Of the CELs which get installed by 3DS in the MAPS dir, I started at the
top, and went down the list. From 3D.CEL (the first) to BLUCHINA.CEL, only
the following would load as CEL palettes: 3DS.CEL, BLUCHINA.CEL. 3D.CEL,
APE.CEL, AQUR*.CEL all gave the "file is not correct type" message. They
all will load AS CELs, but not as palettes.
Hmmmmm.
Dave