#Camera Views & SXP's
I shall be involved in a project that would require us to use data
stored within 3DS. One way to make this work would be to have the
ability to "see" the objects (vertices, faces etc..) from a camera
viewpoint.
Would an IPAS routine be able to gain access to this and see the
whole scene as objects??
I am also having trouble understanding those SXP source files.
Does anyone know of a good book on fractal graphics (I assume that's
what's going on..)
Thanks for any help,
BITS.