CompuServe Messages

Ripples Help

    07-Oct-93 00:29:09
Sb: #65782-Ripples Help
Fm: John Gross 71740,2357
To: Jim Mccabe 73124,454
Jim, Texture size is the overall size of the repeating texture pattern. It's kind of hard to 'splain, but I usually set the texture size for ripples close to the size of the object. If you want smaller (less wide) ripples and lots of em, set your t size smaller. Try .25 of the surface. I've had lots of interference with multiple sources. For really nice water, use 16. It takes a while to render but looks good. Rember, the smaller the Texture size the more interference you will see. Wave length is the distance between waves. Like I said, I will obften use a t size equal to the object and then use a wave length of about .10 the texture size. You need to experiment for your particualr needs. Wave speed is how far the waves move in meters/frame. The rule of thumb is to figure how many frames you would want your waves to move one wavelength, and divide that number into the wavelength (eg. w.l. of 5/60frames = .0833333 wave speed). Never use texture velocity with ripples as the center of the wave sources will move about…(may be acool effect tho) Hope this helps JG