Ripples Help
Jim,
Texture size is the overall size of the repeating texture pattern. It's
kind of hard to 'splain, but I usually set the texture size for ripples
close to the size of the object. If you want smaller (less wide) ripples
and lots of em, set your t size smaller. Try .25 of the surface.
I've had lots of interference with multiple sources. For really nice
water, use 16. It takes a while to render but looks good. Rember, the
smaller the Texture size the more interference you will see.
Wave length is the distance between waves. Like I said, I will obften use
a t size equal to the object and then use a wave length of about .10 the
texture size. You need to experiment for your particualr needs.
Wave speed is how far the waves move in meters/frame. The rule of thumb
is to figure how many frames you would want your waves to move one
wavelength, and divide that number into the wavelength (eg. w.l. of
5/60frames = .0833333 wave speed). Never use texture velocity with ripples
as the center of the wave sources will move about…(may be acool effect
tho)
Hope this helps
JG