CompuServe Messages

#Cylindrical Mapping

    07-Oct-93 17:40:52
Fm: Mark Pennel 72144,740
To: David Rhoten 71450,2654
1. I've experimented with clipping the map an a variety of sizes including excess, and no excess material. I'm not exactly clear about the tile multiply that you are talking about. I actually started trying to map the bball net I drew in Animator Pro onto a tube (to have no top or bottom so the "ball" could go through) from the Create/Tube command in the 3D editor… Once again, my problem looks like the map is there proportioned correctly and everything, it is only missing part of my .CEL at the "seam." If I copy the object, and rotate it to cover the seam, it looks fine, but I then have 2 objects, and 2X the # of faces! Help! Maybe I should make my own object like I intended to from the Shaper/Lofter….