#LW Help: Visible Lights
I'm having a bit of trouble and I hope someone here can help me. (I'm
still using LW 2.0…)
I would like to setup a light that is visible in the rendering. Every
time I place a light in view, the objects it illuminates are fine but
the light itself is invisible. I've tried using all of the ray trace
options and it still doesn't get it. I'm using a point light. Any
clues?
I would also like to make a surface completely mirrored. What are the
diffuse, refraction, reflection (100% obviously) and other settings
to do this? What about a glass cube?
An ideal thing here would be to create a light bulb. I've seen these
before but can't seem to create one. Placing a light source inside
the transparent globe doesn't cut it. Any help would be
appreciated… Thanks, Mark.