SXP HELP
I'm an intermediate C programmer and want to write some sxp ipas
programs. I'm on the verge of understanding noise and turbulance but
need some help. I have the ipas developers toolkit for r2 and have
ordered the kit for r3 but what I really need are some good comments
to the source code for the marble and noise programs specificaly the
noise, lerp_color, and marble functions if this is possible. I would
also greatly apprieciate info on good books to read on these
subjects. I have "Advanced Animation and Rendering Techniques" by
the Watt bros. but it's a little bit over my head I'm learning fast
though (at least I know how much I don't know). Any help would be
greatly appreciated.