What is Z-Buffering
11-Jan-95 09:19:45
Sb: #145938-What is Z-Buffering
Fm: Stephen . Milligan 75533,2247
To: Judy Weller 72662,536
Judy,
<< z-buffer advantages? >>
If you don't mind my jumping in:
As I understand it the major advantage of z-buffering is that it can
give you pixel-accurate intersections between objects. Other algorithms which
sort at the face or object level usually pay for it with increased
artifacting…faces showing through each other, and so on…because of the
complicated math they use to calculate intersections. The major disadvantage
of z-buffering is the memory required to maintain the buffer. There are also
potential problems with the number of faces which can be behind one another in
a particular line of sight, and with the minimum distance between two faces so
that they will not show through each other…but I have not known 3D Studio to
suffer from either of these problems.
Stephen Milligan
Graphic Media Systems