#Winter CES 1995
11-Jan-95 23:57:00
Sb: #146170-#Winter CES 1995
Fm: MARTIN G FOSTER 70303,456
To: ALAN IGLESIAS 70262,1240
Alan (and all interested parties),
I share all of the sentiments you expressed and would like to add some
thoughts.
It is indeed a very heady time to be involved with 3d game development, and
even if you're not, there's a chance you could be in the future. Most of the
games I saw had 3d elements – whole scenes, foreground sprites or background
images. The games were a real mixed bag visually. My favourite PC games
visually speaking were: Lands of Lore II (mostly Lightwave work), Daedelus
Encounter (mostly 3d Studio), and Pagemaster (mostly 3d Studio backgrounds with
traditional Disney style characters in the foreground). Oh, and there was that
"Space Sirens" cyber sex simulator with TFUI (touch and feel user interface)
which was very impressive, but I probably can't talk about that here, in fact I
didn't <blush>. Arcade games to watch for 3d interest: Virtua Fighter 2
(realtime 3d textured poly characters in true 3d environment), Killer Instinct
(2D fighting game using pre-rendered 3d sprite characters and backgrounds).
Alias seems to be the hottest SGI software currently, in my estimation and also
judging by their current sales. They have the best particle systems (fire,
smoke, hair, etc) and lights (volumetric, true 3d) I've ever seen. They had
demos of full heads/bodies of hair in the form of a wig, a porcupine, and a
yeti creature. The hair has full dynamic properties (gravity, collision, etc)
and was quite simply breath-taking. I think this could be done with IPAS, but
will anyone take the challenge ….? Who knows.
Incidentally, a decent SGI system with Alias would probably set you back a cool
$40k and up … kinda brings you down to earth …. although they have a really
cool flight simulator that works great with a Reality Engine.
Ironically, Autodesk didn't have a booth (nor did Lightwave etc), but 3d Studio
probably remains the choice of most game developers 'cos it delivers most of
what you want for a decent cost. What you can't do, you fake.
Overall, it was a completely bloody brilliant show and I'd recommend it to
anyone (except accountants, unless they really want to be liontamers).
I won't blab on any more, but if anyone has questions about the show or the
game industry in general, or about "Virtua Ferrets" in particular, then I'm
sure Alan or I will ignore you completely …. (or not) <g>