Network rendering
I've reported in the past of problems in a network rendering environment using
a network of Pentium 60 machines.
Under network rendering (doesn't matter whether it is 3ds3 or 3ds4), maps can
behave unpredictably. When rendering on the same machine, same frame in local
mode, its perfect.
I always suspected its the Pentium and I'm surprised no one else has the same
experience.
Any ideas?
Chris Wee @ Rosswood