#Network probs
It's definitely not an inherent problem in R3 or Lantastic, John. As
I said, the 3DSr3 network renderering code was developed by Tom
Hudson on a 4-node Lantastic network, and it passed every test
imaginable. Plus, at least 2 dozen of our beta testers used
Lantastic networks. It's GOT to be a problem with your hardware,
bios, etc.