#Suicide as an option <g>
21-Oct-93 02:08:24
Sb: #62511-#Suicide as an option <g>
Fm: John Ellis 72440,3046
To: David Somers 71360,124
PMJI David – your explanation is intruiging and makes alot of sense. I
am wondering if it is the bandwidth of the cable being exceeded or
the remote systems access to the server's CPU. For instance if the
rendering is taking lets say 15 mins. or more on each system the
systems have to be able to check in from time to time, to signal that
the path is open, correct? And if all the CPU's are busy processing
(as in rendering) in a 3 platform LAN do they time-out to check that
the path is open? And if they are sharing "texture maps" couldn't
there be a conflict, or bottle neck. This could be a significant
aspect to the design of an integrated system. In other words doing it
peer to peer or using a hub with a dedicated server. Any insight in
to this would be most appreciated. Thanks -JE