#Small R3 bugs.
I doubt that you've got any other applications that use Phar Lap 5.0.
3DSr2 used Phar lap 2.6, and they're completely different. PL5.0 is
actually more rigorous than 2.6 was due to it's need to be DPMI and
VCPI-compliant simultaneously. That's the price you pay for Windows
compatibility in Phar Lap land.