#translators
Our Wavefront translator handles the polygon-based geometry from an obj file.
If you're using the nifty spline-and-patch-based stuff in Wavefront Advanced
Visualizer 3.0, we skip them. We translate the faces and lines, except 3DS
doesn't have lines or points, so we don't make them. We translate 'g' grouping
info as sub-objects in 3D Studio. We translate the material library if it's
present, meaning you'll get 3DS materials for each with the same name.
Similarly, when we translate a 3D Studio file to Wavefront, we optionally write
a material library of the materials from 3DS.
There's no easy way to support sub-object hierarchies in Wavefront files, so
you'll get all root-level sub-objects in the Keyframer.