#R3 vs. Silicon Garden
26-Oct-93 20:05:29
Sb: #63551-#R3 vs. Silicon Garden
Fm: Yost Group 76702,413
To: Gregory LeVasseur 71550,217
The opacity mapped trees in Silicon Garden are setting a texture map
decal/tile flag incorrectly. RogerD brought this up, and I've sent
him a workaround for the evergreen's that ought to work fine for you.
Just go into the Mapping Parameters dialog and change the map type
from Decal to Tile and they should work fine. Regarding
non-opacity-mapped L-system trees… they'll all work exactly the
same way in R3 as they did R2.