#Horse mesh animation
27-Oct-93 09:37:42
Sb: #63679-#Horse mesh animation
Fm: David Taffet 70473,3052
To: Judy Weller 72662,536
Judy – The "ball" joints serve to hide the ends of the upper and lower
linmbs, but aren't actually the pivots. They do *hide* the pivots,
tho'. I have done this fairly successfully. Each object can be
assigned its pivot point. You just place it at the joint, then slap
that ball in place and the raggedy ends of leg parts look tidy again.
Viola!