CompuServe Messages

#Horse mesh animation

    27-Oct-93 09:37:42
Fm: David Taffet 70473,3052
To: Judy Weller 72662,536
Judy – The "ball" joints serve to hide the ends of the upper and lower linmbs, but aren't actually the pivots. They do *hide* the pivots, tho'. I have done this fairly successfully. Each object can be assigned its pivot point. You just place it at the joint, then slap that ball in place and the raggedy ends of leg parts look tidy again. Viola!