CompuServe Messages

#REAL GLASS ?

    29-Oct-93 07:52:12
Sb: #63887-#REAL GLASS ?
Fm: Charles Watson 100314,655
To: Paul Lind 71543,2104
–> I'd suggest you take the time to investigate and get off of the stale rhetoric the dealer gave you. <– I apologise if my comments seemed to be "stale rhetoric"… we're beta testers for GIG, and perhaps our inside experience of the features and bugs has coloured our perspective on the issue. –> your comparison with Wavefront, SoftImage and Alias, your way off the mark, everyone of those programs specifically offers tools that aren't available with the GIG interface <– I've also had the opportunity to work with Wavefront and Alias (not the newest releases, but recently) and readily admit that each has its strengths and weaknesses. Alias has superior modelling [no doubt], Wavefront offers better tools in Advanced Visualizer [at costs to match] and SoftImage was ahead of many others in Metaball technology and in their "flocking" heirarchical procedures for grouped animation. Each could be considered a leader in their respective bailiwick, but they sometimes suffer from their cumbersome interfaces (GIG may be redundant in mouse-click %, but it is consistent [training time shorter]) and $$$. GIG is not intended to do all things better <and clearly doesn't>. I have my pet peeves, and the clients we have resold the software to have also passed on their beefs… however, we have been successful in getting features changed and added {the original version of GIG didn't offer .dxf or IGES import- now it does}. But unless we wanted to increase our cost by 600 % (for example Alias Power Animator's cost versus GIG), we can get a functional solution that gives us a significant competitive advantage (not to mention qualitative) over non-workstation software for a reasonable investment. Days instead of weeks, real glass instead of blurred reflection maps, and better price/performance are the motivations for us to recommend it to our clients. If I could find a better solution (in a comparable budget) I would jump in and check it out with vigour. I keep my hand in wherever I get an opportunity (chats with the developers and CEOs are often better at revealing truth than conversations with the marketing people… surprise <g>!) At this point, I'm also pushing Alias for a client who doesn't know which package he needs, but has more requirements in Alias' field than GIGs. At the end of the day, expectations -both quality and cost- need to be realistic and synchronous. For those who are limited by cash to the PC world, 3DStudio shines (but doesn't raytrace). At the Reality Engine level, assuming that cost isn't an object, one could chose Wavefront, Alias, etc. and get stunning results which justify the investment made due to their 'graphique verite'. Picking a winner in the middle ground is a little bit tougher… GIG is better than some and worse than others (and we're working on some of each). I look forward to improvements in all of the software mentioned, because I believe that these tools will form the foundations for the imaging and visual media of the next generation. <Remember, they put men on the moon with 8k… now people put that on their wrist {for less money}!> –> As a person who has run all of the systems you mentioned on systems from the Indigo to the Reality Engines, I can honestly say that Gig was our least favorite <– OK, the obvious question would be… what was your favourite (hardware/software/solution) and why? It's valuable to find someone who's been there (since there isn't much support on CI$ for SGI tools). I'd be curious to correspond with you further on what you see as the (dis)/advantages of each through your exposure to the high-end world. Are you strictly a user of these programs, or do you consult and pitch for your favourites? Do you agree or disagree with my suggestion that people look into INDY? Can you fill me in on ANIM8 INC?