#R3 vs. Silicon Garden
29-Oct-93 10:41:07
Sb: #63985-#R3 vs. Silicon Garden
Fm: doug wolfgram 76702,262
To: Roger Danielsen 70323,3034
Roger, I didn't catch all the early stuff in this thread, but I would like to
disagree strongly with you about one point. IPAS definitely belongs OUTSIDE the
mainline code. The guys at Impulse and other places are bragging about
fireworks built-in. Great! What if I don't want fireworks? In addition, where
will it end? What the Yost guys have done here is brilliant! Because of the
extensibility of 3DS, you can write or buy ANYTHING you want! Not so with most
other programs. There is no end. If Gary Yost was the sayer of all sooths known
to man and had unlimited resources, then he could predict and program every
possible routine we would ever want. But he is not and never will be. He has
given us a system consisting of one of the most powerful 3D animation systems
ever run on a PC platform AND a method by which we can extend its capabilities
limited only by our imaginations and programming prowess. There are things to
like and dislike about any software program, but this particular point is hard
to defend.
If the only routines available were those from Yost Group and there was no
developer's kit, then I would agree that they shoulda put them in the code.
What about Pyros' Action IPAS routines? Look at the Yost IPAS stuff as coming
from a different company than 3DS and I believe you'll agree.
But then, this is just my opinion…
Doug Wolfgram