R3 vs. Silicon Garden
30-Oct-93 14:45:05
Sb: #64223-R3 vs. Silicon Garden
Fm: Yost Group 76702,413
To: Syndesis 76004,1763
I wish I _could_ turn the computer off more, but I feel too great a
responsibility to my customers, and since Autodesk doesn't do direct phone
support, my sense of honor requires that I help get people over the "hump" of
installing R3 (hey, I know this stuff isn't easy).
BTW, I'm really taken aback by your comment:
>>You *are* working so hard for a reason, and I think it's green. 🙂
I realize that you were smiling there, but since you've been around for the
past 10 years watching me do this, even on Atari computers for which we charged
$79 for our 3D animation system, you ought to have a better perspective. As
you know, we had a motion control scripting language, 3D liquid crystal shutter
stereoscopic displays, video recorder controllers, 3D clip art (we were the
first we that, as you probably remember… we even had suitable-for-framing
blueprints done by Darrel Anderson that shipped with the clip-art disks and the
whole shebang sold for $19.95). I worked myself just as hard then as I do
now… it's been since 1984, and I've been pushing it for almost 10 years. At
that time, we were constantly living hand to mouth, and nobody said we were
doing it because "we were greedy" THEN.
I'm still doing it because I've got a vision of what I can eventually achieve.
And until I achieve that potential, the only thing that can stop me is "the
morgue or the nut-house". I'm trying to stay 2 steps ahead of both. The fact
that 3D animation has become more popular, and that Autodesk has done such a
great job of marketing this stuff, is just gravy.
Finally, money is as much of a constraint as it is a benefit. There are a lot
of obligations and pressures that go with having a successful product
(especially with a publicly held company like Autodesk) that are unique and not
terribly pleasant. I just try to do the honest best I can, and hope that
everyone else is working _with_ me as much as I'm working with them.
– G