#Problem with Edges
30-Sep-94 09:50:46
Sb: #91501-#Problem with Edges
Fm: Sean Howard 74672,2530
To: Trent K. Johnson 71020,1052
Okay.
Anyone following this thread. I appreciate all your input. I think I've
narrowed the problem down a little further. I thought it was fixed, but I
was mistakeon. sigh.
My animation starts with a white screen. Two vertical rectangles fly in from
the right and the left and join in the center to form a square. The surface
of these rectangles is transparency mapped with an alpha channel sequence.
The sequence is of a silhouette of a hammer hitting a nail.
So the black square is cut out with the background (white) sillouette of a
hammer hitting a nail.
Now, when I clicked on field rendering, it fixed the flying in of the two
rectangles to not be blurry/junky on the edges. They look smooth. But the
transparency sequence still appears exactly identical.
Should I have created my alpha channel with field rendering? Is this
possible?
My fix (for the moment) has been to render the squares flying in with field
rendering. And then the rest of it with soft edges, high anti-aliasing.
This has not fixed the problem, but softened it so much that it isn't too
bad.
Have I found a bug? Is it not field rendering the motion in the image
sequence?
Again, I appreciate any input. I am willing to upload my scene file and
object. Anything. Hell, I'll next day them to anyone!
Thanks to everyone who has helped so far.
Sean Howard // Dreaming of smooth edges //