#Bones in LWPro
Hi Ho:
John I was just wondering if you had any plans for a follow-up on Ken
Stranahans article on bones. I was working on a project this week, one I
thought would be a snap; Molded my model, made my object skeleton, created
my motion paths (a really outstanding jogging cycle, if I do say so
myself). But the one thing I forgot to check is the how the bones
interacted with the model. It was kind'a cool the way the polygons bunched
& shot all over the place. Anyway I think that bones are (is?) still a
very misunderstood area of LightWave. Considering how powerful this
feature is, I really think you need to do a little piece on it here and
there. I had to go back to issue 1 to find anything on bones.
I also noticed there is no mention of a class on bones in Hawaii. Do
you know if anyone who'll bee there would bee talking about it. It looks
like a pretty good line-up, minus that.
Hope I can buy you a beer on the beach…
Brad Hayes
H.V.C.