#Texture Morph w States?
02-Oct-94 18:27:45
Sb: #91536-#Texture Morph w States?
Fm: Charles Blaquiere 76046,1756
To: Jim Shields 74557,2134
Jim,
I see a possible problem with morphing from one object to the next by
fading two states in and out. Halfway through the morph, object1 will be
50% transparent, and so will object 2. The result will indeed be a
half-and-half composite of both attributes, but the result will still be
25% transparent!
A better solution is to enclose object2, fully opaque, with a "shell" made
up of object 1, scaled to 1.01. You can then morph object1 from opaque to
transparent, and the composite result is always fully opaque, since the
inner object is opaque. If your object is complex, e.g. it has holes which
don't scale in the right direction when you scale the entire object, you
may have to pick groups of points using the lasso or drag box, and drag
the points one pixel away from the surface. This would need to be done for
each group of surfaces which needs to be moved in a different way.
For example, if your object is an extruded "O", facing you in the Front
view, select Drag box, Pick points. Select all front points and move them
-.001 in Y. Select the back points and move them .001 in Y. Then select
all points on the edges of the object's hole, and scale them in X and Z by
.999. Select the points on the outer rim of the object, and scale them in
X and Z by 1.001. The result is an object which looks practically the
same, but encloses the original version on all sides.
Blaq!