#GenlockingImagine
11-Sep-94 00:21:14
Sb: #43291-#GenlockingImagine
Fm: Charles Blaquiere 76046,1756
To: George S. Roland 74030,231
George,
I tried recreating the genlocked sky effect using Imagine 3.0, but my efforts
were as fruitless as yours. Seems like Imagine will not render using color 0,
period. As a test, I placed a chrome sphere in front of a black plane, and gave
the Globals a nice gradient for the sphere to reflect. The result: a shiny
sphere with a black background… but the background uses color 1. I switched
colors 0 and 1 in DPaint, saved the image, and told Imagine to re-render the
scene using an external palette file. This would force Imagine to draw the
background in color 0, right? Wrong. Even though color 0 was now black, and the
plane behind the sphere was black, Imagine used _color 15_ as the background,
which was a dark brown. Yep, brown, not black. Seems like Imagine picked the
darkest color it could find in palette positions 1-31. The way I see it,
Imagine 3.0 will never render using color 0, period.
A solution would be to render in 24-bit mode, and use an external program to
compile your animation; that program could be locked to a predefined palette.
(Create the palette from a sample still from your animation)
It's a bit annoying that Imagine 3.0 ignores color 0. This is actually
_decreased_ functionality compared to 2.1.
Blaq!