Vertex normals
02-Oct-94 21:50:34
Sb: #126642-Vertex normals
Fm: Syndesis 76004,1763
To: David Humpherys 74163,3005
So you want to know the number of shared, smoothed vertices… Just the number?
Wouldn't it be more important to know which ones are shared, if you were
adjusting your geometry? From what I've seen, this is one of those issues that
each 3D engine handles differently. Sometimes the presence or absence of
vertex normals bubbles up to the file format, where I see it in my work with
file translators. Sometimes the information such as vertex connectivity is
implicit and re-calculated as the engine renders.