Animator Pro/3DS
03-Oct-94 01:01:45
Sb: #126709-Animator Pro/3DS
Fm: John Tissavary 71054,15
To: john h grabau 76236,241
In addition to what Jonas posted, you can also acheive geometric dents without
purchasing additional IPAS routines by using the boolean function in 3DS.
Often you'll need to tessellate objects before doing this, if there aren't any
vertices in the area. I'm not sure what the threshold on that is, but a little
experimentation will get you a long way. Also, if you don't need geometric
dents, then you can always just apply a bump map where the "dents" part of the
map would be darker in gray-scale than the rest of the surface map.
John Tissavary (LUNA cie, inc)