CompuServe Messages

#new PAR.EXE

    04-Oct-94 00:57:32
Sb: #126930-#new PAR.EXE
Fm: Don Landis 71673,3612
To: John K. Jordan 71174,711
So that's why you forgot the obvious wish list item. You don't have the TBC IV yet. Here's my biggest wish list item for DPS to consider: (Let me know what you think of this idea) This will benefit those that need to do alot of rotoscoping, which I find myself doing this week. Since rotoscoping requires a tremendous amount of dos drive space it is advantagous to keep the rotoscope files on the PAR drive and access them via an IFL. Then save the animation back out to the PAR again. Using this method requires about 10% of the HD space and it is all PAR space. The problem with this approach is that the PAR isn't network compatible when doing file import. According to Greg P. It would be next to impossible to do. So, if this is not possible then we're back to porting all the map files from the PAR to a gigantic, spelled $$$$$, dos hard drive. Then use NDUMP to put the finished animation directly to the PAR from a network rendering. What would be nice is to be able to transfer the *.ani files to the DOS drive as 3DS compatible *.JPG files. These can be compressed enough to make Rotoscoping with the PAR on a network bearable and possible. How about it guys, can a program "PAR Utility" be written to convert the *.ani files to sequential XXXX0000.JPGs before they are saved to the DOS drive?