#new PAR.EXE
So that's why you forgot the obvious wish list item. You don't have the TBC IV
yet. Here's my biggest wish list item for DPS to consider: (Let me know what
you think of this idea)
This will benefit those that need to do alot of rotoscoping, which I find
myself doing this week.
Since rotoscoping requires a tremendous amount of dos drive space it is
advantagous to keep the rotoscope files on the PAR drive and access them via an
IFL. Then save the animation back out to the PAR again. Using this method
requires about 10% of the HD space and it is all PAR space. The problem with
this approach is that the PAR isn't network compatible when doing file import.
According to Greg P. It would be next to impossible to do. So, if this is not
possible then we're back to porting all the map files from the PAR to a
gigantic, spelled $$$$$, dos hard drive. Then use NDUMP to put the finished
animation directly to the PAR from a network rendering. What would be nice is
to be able to transfer the *.ani files to the DOS drive as 3DS compatible *.JPG
files. These can be compressed enough to make Rotoscoping with the PAR on a
network bearable and possible.
How about it guys, can a program "PAR Utility" be written to convert the *.ani
files to sequential XXXX0000.JPGs before they are saved to the DOS drive?