ALPHA CHANNEL
04-Oct-94 12:16:01
Sb: #126910-ALPHA CHANNEL
Fm: Yost Group 76702,413
To: Marion K. Marks 70700,2777
The alpha>0 option certainly has some use in a two-layer situation. It
limits the image-processing effect to look at pixels in just the live area,
effectively ignoring anything in the black portions of the image. The
alpha=0 option is simply the reverse, which rounds out the alpha controls
by limiting the effect on just the areas of the image with no alpha, so
the effect looks at pixels in the layer behind it. (This is effectively
the same as putting the image processing effect one-layer back.) You
certainly aren't forced to use either option, and as it says in the docs,
"For general use, leave the Filter Parameter set to Whole Image".
For multi-layer effects, your problem is basically that you can't use the
Alpha>0 option because the multiple layer's alpha channels are combining
on you. I've uploaded an IXP called NOALPH.IXP that can strip out the
alpha channel from a Video Post sequence, overcoming that limitation.
Here's an example of how it would be used.
PART1.TGA, PART2.TGA, PART3.TGA — all 32-bit images
The Video Post sequence:
PART1.TGA Alpha
GLOW_I.IXP Alpha>0
NOALPH_I.IXP
PART2.TGA Alpha
MONO_I.IXP Alpha>0
NOALPH_I.IXP
PART3.TGA Alpha
HILITE_I.IXP Alpha>0
NOALPH_I.IXP
[KF Scene]
BLUR_I.IXP Alpha>0
This sequence will operate as expected on each layer of the image —
glowing part1, monochroming part2, etc.
Regarding your comment about an "additive" alpha bit… it's not a bad
idea, and we'll keep it in mind for the future.
So… I've got to get back to work now. Enjoy noalph.ixp.
– G