Cartoon Char. Skinning
05-Oct-94 03:15:24
Sb: #127015-Cartoon Char. Skinning
Fm: M. G. BATCHELOR 71532,1214
To: Stephen J. Ryan 74503,3576
Stephen,
PMJI, but you can create the mouth for a head control hull easily. As Glenn
said, just design your mesh where the mouth's contours are mirrored….you
create a hill instead of a valley….or just create enough vertices in that
area, they don't really have to be pulled out from the face's planes. Then just
pull those vertices into mouth shapes for morph targets.
You can construct a more complex head best by creating some vertical
cross-sections to place on an circular path, or perhaps using deform/fit to
generate a path for a stack of horizontal cross-sections. For a less complex
cartoonish head, very coarse cubic geometry can be used for the control
hull….literally a stack of rectangles. Just design-in enough resolution to
form the mouth and coarse features of the head. Only very few vertices are
required for the mesh, making deforming the head very manageable. Then let
Skin.axp do it's thing by producing the smooth & graceful features.
Regards,
BILL