CompuServe Messages

Cartoon Char. Skinning

    05-Oct-94 03:15:24
Fm: M. G. BATCHELOR 71532,1214
To: Stephen J. Ryan 74503,3576
Stephen, PMJI, but you can create the mouth for a head control hull easily. As Glenn said, just design your mesh where the mouth's contours are mirrored….you create a hill instead of a valley….or just create enough vertices in that area, they don't really have to be pulled out from the face's planes. Then just pull those vertices into mouth shapes for morph targets. You can construct a more complex head best by creating some vertical cross-sections to place on an circular path, or perhaps using deform/fit to generate a path for a stack of horizontal cross-sections. For a less complex cartoonish head, very coarse cubic geometry can be used for the control hull….literally a stack of rectangles. Just design-in enough resolution to form the mouth and coarse features of the head. Only very few vertices are required for the mesh, making deforming the head very manageable. Then let Skin.axp do it's thing by producing the smooth & graceful features. Regards, BILL