#skin imported mesh
05-Oct-94 04:19:54
Sb: #skin imported mesh
Fm: sanford kennedy 73201,1374
To: M. G. BATCHELOR 71532,1214
Thanks for the idea. Can I assume that the "hull" object functions as a
template in the shaper, or can I work with it somehow in the Editor and use
slice to generate cross sections? I make and import almost all of my ogranic
objects from Animation Master, and have a large number of insects and creatures
already built. I'd like to find a way to skin them in 3DS. These are DXF's. If
you have other ideas on how to rescue them
I would be a happy hacker. Thanks,
Sanford