CompuServe Messages

skin imported mesh

    05-Oct-94 12:39:53
Sb: skin imported mesh
Fm: sanford kennedy 73201,1374
To: John Stetzer 73532,2247
John, Thanks for the tip. I build lots of animals. The plasticity of the Animation Master Sculpture module is very good, and I'm sorry to say I find the Shaper/Lofter process to be a real pain and a time waister, but at least, with your helpful idea, I can get started. I am doing a CD ROM of Insects, Animals, and Prehistoric Beasts. It should be done around Christmas. 100 meshes done in Animation Master, and re-saved as 3DS Meshes. I would like to make most of them skinable. I wish there was some work around other than spending a day or two hacking up each dxf, then another day or two setting up heirarchies and naming slices. Is this the way to the Golden Egg? I was Moooooved by your Cow example. Thanks, Sanford