#Skin methods
Bill,
I guess I'm just spoiled. Of course I can go in and move vertices
around over time, but gosh, the time goes by. The magnetism I mentioned is
present as a command in many programs, notable Prisms on SGI. It is very
useful, and can be used with objects of attraction to get some very nice soft
deformations over time. Good for muscles and "flow" effects like making a drip
run.
I appreciate your insight into 3DS. I intend to animate a flock (covey,
herd, whatever) of bats descending on some cows and I am still trying to plan my
approach to skinning the thin skin web that I have stretched across the wing
bones. I have a nice DXF mesh, but the various parts do not meet with smooth
transitions, therefore Skin would be ideal to make it look good. I am currently
creating crossections, and will try all methods. I will upload a GIF of the
results. Thanks
Sanford