#3.1 help.
I'd love to get the cepia fix from Impulse, they won't reply.
Re the texture axis prob: Here's a step by step of what I'm doing.
Start in detail editor.
#1. My object is the word "PLAID" (Font object extruded and faces added thru
slice).
#2. Make edges sharp.
#3. Add plaid.itx
#4. Color obj. (either red or yellow…I don't remember…whichever the texture
does NOT have as a default)
#5. Add Linear.itx. Change all guns to 0 except for transparency where all
guns are 255. and modify z trans. legnth to 20% of object's legnth.
#6. Modify texture axis. Rotate so that "Z" on the texture's axis points
toward the "D" in the word plaid and move axis a little to the left of the "P"
in plaid.
#7. Exit atts. and test render. Screen should be empty (PLAID should be
transparent).
#8. Create state "DEFAULT" Check textures/brushes box.
#9. Go to the attributes. Go to Linear.itx. Edit axis. Move axis (don't
rotate) so that the axis is a little to the right of the "D" in plaid. Leave
atts.
#10. Test render. You should see the word "PLAID"
#11. Create state "PLAID" Check textures/brushes box.
#12. Save object as PLAID.IOB
#13. In detail editor: use the Set To option in states to check both states. In
each, (Default and Plaid) the linear.itx axis should be in the right place.
#14. Go to stage. Set object, light etc. Check obj's Default state. Go to the
attributes option in stage. At least in the Amiga version, you'll find that
linear.itx is (In the DEFAULT state) on the right of the object. If you go back
to the detail editor, start again and do it the other way (create state PLAID
first and state DEFAULT second) State Plaid's linear.itx axis will be set to
the left of the obj.
#15. To double check that it's not the stage attributes section that's screwed
up, go to action editor. Create 10 frame anim. Frame one: Set obj Plaid to
state Default, Frame 2-10, set obj. Plaid to state Plaid.
#16. Render. What should happen is that the object should be invisible to start
with and slowly fade in as the axis moves across the obj. (Credit where credit
is due dept.: I got this from an article Steve Worley wrote years ago)
Thanks for the continued help,
Steve