#skin imported mesh
06-Oct-94 14:51:16
Sb: #127318-#skin imported mesh
Fm: mike philbrick 73641,2556
To: John Stetzer 73532,2247
HI, excuse me for barging in a very interesting thread but I may know of a
easier way but it has problems too. I use a modeling program called Multi-surf
and it has some great tools one of them is to make contour lines after you have
an object. In other words it slices the object at whatever increment and sends
out a 2D DXF that can be brought into the shaper where you can adjust and add
vertices so they all have the same vertice count or I suppose you could trace
it using 3d-display and procede with deform fit. But here's the catch, I havn't
been able to figure out how to import a dxf from 3d-studio or Playmation into
it, so it's still a one way street. If someone could figure out how convert a
polymesh dxf into a b-spine type mesh, it would be great. Any ideas?
-=Mike=-