#Hair/Fur?
The simplest and most-effective way to do fur in 3DS is to make a shell around
your object (basically, the object scaled up so that the shell is the height
that you'd like the fur to be). Next, use a texture and opacity map to map a
matte fur-like texture to the shell, with highly varigated opacity so that the
skin is still visible in little holes through the shell. This creates a 3D
spongy appearance which is about as close to fur as you're going to get.
– G