materials
Hi,
I am new to 3DS and plan to make some material libraries this weekend.
My questions are: 1. Regarding the best way to organize one, what is a good way
to name materials to allow for future derivations? 2. What is the advantage of
using one file format over another as provided in Texture Universe (TGA vs
GIF)? . . . I thought it could be the color bit translation (24bit-> 256 color
3. Best way to avoid fliping between CD-disks with source files or will texture
universe be able to handle all my needs
Thanks, jhg