CompuServe Messages

materials

    06-Oct-94 18:06:17
Sb: materials
Fm: john h grabau 76236,241
To: all
Hi, I am new to 3DS and plan to make some material libraries this weekend. My questions are: 1. Regarding the best way to organize one, what is a good way to name materials to allow for future derivations? 2. What is the advantage of using one file format over another as provided in Texture Universe (TGA vs GIF)? . . . I thought it could be the color bit translation (24bit-> 256 color 3. Best way to avoid fliping between CD-disks with source files or will texture universe be able to handle all my needs Thanks, jhg