Inks and tools Ani Pro
06-Oct-94 12:36:36
Sb: #127440-Inks and tools Ani Pro
Fm: NAAUG 73204,3522
To: David Wright 71510,536
/* It is sounding like AutoDesk has decided to abandon Ani Pro and FLC
development tools */
You probably won't get an official response about this type of thing, but to my
knowledge ANI will continue to be sold and the FLC format will be with us for
some time to come. 8-bit flics have their place much as 8-bit images do. They
are compact and clean enough for many purposes. Some folks thought .FLI files
would go away, but the fact that they run on any VGA card kept them around and
how old is Animator? 🙂
It is important to note also that (as I've said before) AStudio is not a
replacement for AniPro. The two products have minimal overlapping functions,
and together form the true latest generation of the product. If you have AniPro
already, plan on keeping it on your harddisk for some time.
I'd like to say (at this juncture) that I like what I'm seeing from the
Multimedia group… a fresh practical perspective on product creation. For over
a decade AutoCAD has been fixed and appended, replacing it's earlier versions.
The problem with this is that there is an incredible amount of overlap; the
majority of the "new" documentation is the same as the last release, the
majority of the executables are the same… there is an incredible amount of
redundancy. In response to the wishlist for Animator Pro, however, we see a new
product emerging which goes "beyond" Animator Pro with new features and new
customization/programming capabilities… minimal redundancy. Rather than
Animator Pro 2.0, we see Animator Studio 1.0, a complimentary product which
leaves the original's power alone. There are several benefits not obvious to
this new approach:
1> the user's productivity does not come to a standstill, being disoriented by
interface and new organization layout- productivity with the original continues
as always.
2> the customizations/programming investment are intact. the languages are left
alone to maintain current productivity whilst new programming needs are offered
"in tandem" by a co-product.
3> Documentation for the new product is focused on new features rather than the
majority of it recycling previous ones- this keeps the cost down and frees up
more of the price to dedicate to new documentation (which usually results in
more useful manuals)
4> Grey areas between product functionality are minimized. Users requiring the
functionality of AniPro versus AStudio need not buy AStudio to maintain AniPro
functionality. Likewise, users needing only AStudio's functions need not by
AniPro. In the past, it you wanted 2 out of 5 main capabilities, you had to by
the 5. This is an incredible waste. I've seen it with AutoCAD; users using less
than 25% of the program because that was the only way they could get the 25% of
the features at their disposal. If diverse features are broken up (like AutoCAD
Extensions: "need this? tack it on!" approach— TRUE MODULAR PROGRAMS) into
separate programs, you empower the user to be able to select which features are
necessary for his/her task. The philosophy is the same as the benefit to a
programmer… writing modular code gives more flexibility and control over
features and their capabilities. The same can be said for programs.
Imagine if AniPro were actually 10 different programs, or even one engine with
10 modules (like IPAS routines are for 3DStudio). Maybe not everyone needs
palette control, or a c-language interface like POCO, or tweening or tracing
capabilities. If these were purchasable in separate "modules", again like IPAS,
the user could be specific about what they needed and TOTALLY exploit their
investment since they are not forced to buy a HUGE package with features
irrelevant to the task. Maybe I don't need "GLOW" or "WATER" or "WAVE" IPAS…
if these had been a part of the main 3D Studio package, I'd be paying for them
but not using them. Autodesk's IPAS approach is analogous to the AniPro/AStudio
mentality. I get my money's worth as a consumer; 100% of my purchase gets used!
My hats off to the multimedia group for this practical future trend in modular
programs; they empower the user to fully exploit their investment in the
software, they reduce the redundancy and wastefulness of large engines, and
they make the response capabilities of a software company far less costly and
fast-trackable. Hooray! -dave