#blurry texture map
I got me a problem.
I have a large bitmap. The bitmap is a part of a satellite scene composited
with rasterized vector lines emphasizing certain features.
The problem is that the filtering is blurring the map and fuzzing out the
features on the top four fifths of the screen. This is the same problem
mentioned in the reference manual on pages 7-183 and 9-50, but I can't get rid
of it. I tried using summed area filtering, but it takes 115 megs to render
(fifty more than I got), and it didn't look any better. Turning off the
filtering in the render dialog box makes all the white pixels shimmer really
badly when I throw it on the PAR.
Do I have to live with this, or is there something I missed?