CompuServe Messages

Inks and tools Ani Pro

    07-Oct-94 04:37:21
Fm: David Wright 71510,536
To: Jeremy Hubbell [Adesk] 74521,2244
Jeremy Thanks for message – I don't mean to sound grumpy- and I'm not interested getting into a major contraversy over this- or flame autodesk BUT The lack of complete & total support for 8 bit FLCs doesn't give me any confidence that 24 bit will be the answer. I'm not new at this I know AutoDesk – since AutoCAD rel 1.2 done Auto SHADE – made. MOVs used funky Auto LISP routines to move blocks I've had Ani, PRO & 3dS since they came out. I've spent a bundle on AutoDesk I teach animation. I write some code. I'm tring to make a living at this. it's 4:am and I've been trying to get a 'toon done in Pro and right now I could care less about Animator Studio Simply – the promise of "low cost quality animation" hasn't been fufilled yet. Desk top presentation or ouput to video. 2D or 3D. at any resolution you can not output quality 8 bit to tape quickly (as in realtime) and inexpensivly (in my book that's less than $5k – ie more money you have to spend after you get the software – cards cables decks ram special drives etc) oh, you can almost do it – some of the time but stuff like palette flash or repaint lines and ram limits muck things up or slowly grind a deck into dust a frame at a time the solution aint there! and try to make a distributable desk top presentation! the average pc user can't get the players loaded & functional, much less have it play a script. [where does AutoDesk get their demo disks made ? this is a rehtorical question – I know the answer] part of the problem is lack of periferal hardware – video I/O, compatable decks It has been Autodesk's policy that they don't get involved in hardware. So what good does it do me if I can't deliver a product. [one of the reasons I quit consulting with major Auto companies is because I got tired of hearing about how doing the right thing was counter to company policy. ] Thats just BS any way – unless I missed something – the software still needs hardware to run. and mostly it is worhless unless there is some hardware I/O – like video and tape and keyboards sure hardware can be anoying – and configuration problems – but thats part of the complete solution The other guys seem to trying to deal with it – the MACs and the SG & Amigas – maybe not always sucessfuly When you are trying to make a living at this – you need to be able to get the complete solution – not spend year trying to patch together a half assed system out of parts that just sort of work. {Required reading: "Chrossing The Chasm" by Geoffrey Moore – he address the problem of moving from "break thru" to general markets } Maybe the 24 bit stuff will play on PAR or something like it. {it is sounds like from the messages here that PAR still has some problems, and the other solutions con't seem much better}. meanwhile release 1.3 came out when? '91 ? and AutoDesk hasn't found any ways of improving it? perhaps AutoDesk isn't lookng very hard. since autodesk doesn't talk about future releases [unless it suits them like with this Animator Studio thing and mythical R4] I must assume that there will be no Pro 2.0 mores the pity. I must contiue to muddle along using the tools available to me – mending it the best I can with pocos and hard work. I think there are a few thing that might be solved with POEs & INKs So back to my original Question – Does any body out there have any experience making INKs? I would really appreciate any insites! Thanks much Dave Wright