#ik and b-spline in r4
06-Oct-94 19:24:09
Sb: #ik and b-spline in r4
Fm: Kyle J. McKisic 75542,363
To: Yost Group 76702,413
Guys,
question — Can you use ik to deform and control a b-spline patch obj? for
example, let's say I build a face with b-spline patches, can I control portions
of that face (lips, eyebrows, etc.) with ik bones? or does ik only aid you in
moving objects?
another question — it's my understanding that you can build a b-spline obj and
convert it to polygons, but can you go from polys to b-spline? – and if you
can, to what extent (mesh detail, etc.)?
one more — I know that there is an .axp used with b-spline obj ( that deals
with the amount of detail rendered) — thus depleting your ability to use any
other .axp (vapor or flame) — any chance we'll be able to use multiple .*xp's
in the future?
thanks,
-kyle