CompuServe Messages

Inverse Kinematics

    06-Oct-94 23:43:02
Sb: #127630-Inverse Kinematics
Fm: Yost Group 76702,413
To: Fredrik L. Nilsson 73314,2755
The only way to integrate skinning and IK in 3DSr4 is to build an underlying IK skeleton, underneath a set of cross-sections that are skinned by the Skin IPAS process. This is very different from the SI enveloping method that you referenced. There's a section in the new "3D Studio Special Effects" book from New Riders about how to develop the skin and underlying skeleton. The IK docs cover how to apply IK to the skeleton. – G