#the skinny
Thanks Gary,
What I was trying to do was map stripes on a road that I had extruded and
skinned. Before skinning I was able to adjust the U and V fields for scale and
placement to center the stripes on the road after the object was skinned the
placement of the map seemed to have shifted and no amount of adjustment to the
UV placement fields seemed to have any effect. I did finaly find a solution
which was go back to the shaper and chose a different first vertex for the
road shape and extrude the road once again. The result was that the mapping was
centered on the vertex that I had specified as first. Choose First Vertex in
the shaper seems to be another way to affect map placement for extruded objects
that have been skinned.
ME