#blurry texture map
07-Oct-94 20:30:08
Sb: #127702-#blurry texture map
Fm: Yost Group 76702,413
To: Tim c Branan 76360,540
There's your problem. If you're rendering this to video (720×480 or so), and
the topo mesh is taking up the FULL screen, you're maxing out the filtering
algorithm. If you've got a shot which starts out far away and then zooms in
close (the worst case), your best bet is to use the TEXTURE-SHARPEN hidden
3DS.SET parameter with values between .8-1.2 to bias the filtering towards a
less-blurry effect. But if you're staying a relatively-fixed distance from the
mesh, without getting too close, you should re-sample the bitmap to twice the
size of the screen (max… even less would be ok). You're better off with a
map that's too LOW res, than too high.
Experiment with a smaller map. It should make quite a bit of difference.
– G