#Colour Printing From 3DS
07-Oct-94 10:05:39
Sb: #127550-#Colour Printing From 3DS
Fm: Terry Gilbert 71601,3177
To: Russ Wood [Insight] 75206,1333
:<<increase the dynamic range>> I haven't tried that yet. Do you have feel
for what it is :actually doing? Sounds like it may be taking the 256 color
limit of 3DS and 'spreading' the :range. Sounds like an interesting idea.
When Photoshop adjusts the levels of an image it is shifting the lighter pixels
towards white and the darker pixels towards black. You can also control where
the middel gray falls but it usually not necessary. You should work with
either Grayscale or 24-bit color images. These have a continuous range of
values to work with and you will get less artifacts than working with 8-bit
paletted color images. 3DS doesn't have a 256 color limit. Some of the
outpupt formats are 8-bit 256 color formats and some are 24-bit 16.7 million
color formats. TGA and TIF usually work best. Most printers and printer
drivers work internally in 24-bit color so you really don't gain anything by
using 8-bit images.
:<<don't over compensate>> What happens if you do 'over compensate'? Is that
where the :banding comes in?
Yes, if you stretch a narrow range of values too much you get banding.
:What kind of hardcopy / printer do you have? What print driver are you using?
For the proofs that we print in-house we print to a Seiko postscript color
thermal printer using windows postscript driver.
:Thanks for the interesting idea, I'm off to do some 'stretching' …(g)…
:Russ
:Insight Development
have fun <g>
Terry Gilbert