#QuickPass Rave
07-Oct-94 10:57:44
Sb: #127576-#QuickPass Rave
Fm: John Ellis 72440,3046
To: DONALD NEWLANDS 73170,3216
Donald,
FWIW I checked out Quick Pass some 11 months ago; when the PAR was just a glint
in the average 3DS user's eye, and was very impressed. Since then several
clients are using the DQ board with it, along with an AT-VISTA and T32's and
the former outputs better quality than the PAR, the latter IMO is a toss up,
format for format. The truth be known there is relatively little speed
difference when using both approaches and going straight from disk although
with alot of RAM the DQ can actually be fastered. Of course with the PAR you
can render directly, whereas with QP you have to render to disk first. The
biggest drawback is that unlike with the PAR you can't do multiple first
generations and the wear and tear on the deck. But the image quality is
comparable or better depending on which framebuffer you use. And if you're
outputting with the T32 your renders take 25% less time. So in spite of all the
noise you hear about the PAR, you've got every reason to be happy with your DQ
QP. 🙂
Cheers,
John (first to stir up a hornet's nest) Ellis <g>