#Units + Tempo= Wierdness
09-Oct-94 11:13:57
Sb: #127789-#Units + Tempo= Wierdness
Fm: Syndesis 76004,1763
To: DONALD NEWLANDS 73170,3216
If it's any consolation, the DXF -> 3DS translation inside InterChange doesn't
perform any scaling. We are forced to perform scaling on some objects destined
for formats such as Imagine, which uses fixed-point binary and a relatively
small maximum world-space, so large objects must be shrunk to fit.
On the other hand, if someone can tell me why it might be a good idea to shrink
models on import, we can always add it as a an option!