Replace Mesh MUSH
09-Oct-94 16:09:29
Sb: #127939-Replace Mesh MUSH
Fm: alec jason 71137,2632
To: DONALD NEWLANDS 73170,3216
Don,
I have experienced the same problem and it seems to be related to the "missing
link" between the 3d editor and the keyframer. My understanding is that both
modules were developed separately and forced to work together. The result is
that occasional incomprehensible (to me, anyway) things will occur when dealing
with linked objects. I think the problem relates to the different axes of your
box cars and your final Tercels when you did the Replace Mesh.
I have had complete keyframed scenes go nuts on me too. I have learned that
once an object is keyframed, you usually cannot replace it or unlink it without
diastrous results — as you have found. I don't think there is an easy solution
to your situation. This probably won't work but I would try going back to your
original box-car file and try replacing them one at a time with modified
versions of your Tercel (to see if by altering some of the geometry or pivot
points or axes, they will be accepted into the scene.)
Another thing I would try is to go back to the 3d editor, take a Tercel apart
into elements and and try rebuilding the box-cars into Tercels by attaching
elements to them or reshaping the geometry, etc. That might be a way to fool
the keyframer into accepting them
Sounds terrible. Good luck.
Alec Jason