CompuServe Messages

Replace Mesh MUSH

    09-Oct-94 16:09:29
Sb: #127939-Replace Mesh MUSH
Fm: alec jason 71137,2632
To: DONALD NEWLANDS 73170,3216
Don, I have experienced the same problem and it seems to be related to the "missing link" between the 3d editor and the keyframer. My understanding is that both modules were developed separately and forced to work together. The result is that occasional incomprehensible (to me, anyway) things will occur when dealing with linked objects. I think the problem relates to the different axes of your box cars and your final Tercels when you did the Replace Mesh. I have had complete keyframed scenes go nuts on me too. I have learned that once an object is keyframed, you usually cannot replace it or unlink it without diastrous results — as you have found. I don't think there is an easy solution to your situation. This probably won't work but I would try going back to your original box-car file and try replacing them one at a time with modified versions of your Tercel (to see if by altering some of the geometry or pivot points or axes, they will be accepted into the scene.) Another thing I would try is to go back to the 3d editor, take a Tercel apart into elements and and try rebuilding the box-cars into Tercels by attaching elements to them or reshaping the geometry, etc. That might be a way to fool the keyframer into accepting them Sounds terrible. Good luck. Alec Jason