#Insatiable RAM hunger?
During a five layer Video Post process including two RGB and two alpha
transparency layers I've run across an interesting problem: at the beginning
the memory usage is around 13 megs, then, every two or three frames, the RAM
consumption is increased by 3 megs. If I break the process and restart it at
the 'break frame', memory usage is down at 13 megs again. It seems that 3DS
can't free the used memory appropriately. Or is something else the reason for
this behavior? I've finished the 400 frames process by breaking it down into
twenty pieces (sweat!) but I wonder what I should do if it were 10000 frames I
had to render… 😉
Volker