CompuServe Messages

#Insatiable RAM hunger?

    09-Oct-94 12:50:29
Sb: #Insatiable RAM hunger?
Fm: Volker Uffelmann 100113,746
To: ALL
During a five layer Video Post process including two RGB and two alpha transparency layers I've run across an interesting problem: at the beginning the memory usage is around 13 megs, then, every two or three frames, the RAM consumption is increased by 3 megs. If I break the process and restart it at the 'break frame', memory usage is down at 13 megs again. It seems that 3DS can't free the used memory appropriately. Or is something else the reason for this behavior? I've finished the 400 frames process by breaking it down into twenty pieces (sweat!) but I wonder what I should do if it were 10000 frames I had to render… 😉 Volker