skin imported mesh
11-Oct-94 23:05:42
Sb: #128058-skin imported mesh
Fm: EDWARD HARVEY 75533,3303
To: sanford kennedy 73201,1374
Hello Sanford The largest file Ive worked on so far is 167000 faces
84000 verts. Its an 1890s Doctor/Dentists office and some objects,
like the dentists chair, are pretty big. I got rid of about one third
of the faces using the Optimize Ipas routine at the angle setting of
2 which is conservative. I cant tell the difference in the look of
the optimized objects when rendered so I didnt need the extra faces.
This file takes about 9 minutes to render and requires about 12MB
more than the 32MB Ive got.
I was really upset when the rendering times went up ( 9, 13, 23,
etc.)This was for single test renderings. When I rendered 20 frames
at once the rendering times held steady at 9 min. So my conclusion is
that the swap file limitation is a pain and customers of Pharlap like
Autodesk should pressure them to improve their product. On the other
hand, once testing is done and continuous rendering begins, I havnt
had a problem (yet). I have complained and was told that it isnt a
3DS problem but a Pharlap design limitation.
Besides Optimize Ive tried to keep file size down by substituting
maps for geometry when possible. For example, in this doctors office
a map of microscopes and bottles could be in the glass doored shelves
rather than objects. I make different resolutions of the same maps
and use the small ones for video and the large ones (up to 3 to 8MB)
for Iris print output. I also figured out how to make seamless maps
for tiling in Photoshop, which saves space. Theres a good description
of seamless tile making in the Fractal Painter companion which would
have saved me some time if I had read it first.
Eventually I'll get another computer and make sure it will hold
128MB of RAM. Of course, I used to think 32MB was a fair amount.
Regards, Ed